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| Era | Characteristics | Control | Revenue Model | |------|----------------|---------|----------------| | Broadcast (1950s–1990s) | Three networks, appointment viewing | Gatekeepers (producers, editors, FCC) | Advertising, subscriptions (cable) | | Early Digital (2000s) | Piracy, iTunes, early YouTube | Fragmented; rise of peer-to-peer | à la carte downloads, ad-supported web | | Social & Streaming (2010s) | Netflix originals, YouTube creators, TikTok | Algorithmic curation; creator economy | Subscription VOD (SVOD), ads, tipping | | Generative & Immersive (2020s–) | AI-generated content, VR/AR, interactive narratives | Decentralized prompts; synthetic media | Tokenized ownership (NFTs), microtransactions |

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