Rebuilt the flagging system to ensure choice logic functions correctly.

If this is instead a game, story, or art project title, please clarify — but for a context, here's actionable guidance:

The mistake we make is trying to dry out. We wake up, shake off the dampness of the dream, and try to pretend the floor is solid again. But v2.0 demands we learn to swim.

In v1.0, sanity was a meter. In v2.0, it is a lens.

The 2.0 update focused on replacing early-development "sketches" and temporary assets with high-fidelity production art.