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Roblox Saveinstance Script __full__ -

-- Custom serializer that ignores certain classes function serializeInstance(inst, ignoredClasses) ignoredClasses = ignoredClasses or "Player", "Script" local data = {} if table.find(ignoredClasses, inst.ClassName) then return nil end -- ... (property saving logic) return data end

: It allows a client to save the current game's map, models, and local scripts into a .rbxl file that can be opened in Roblox Studio. How External SaveInstance Works Roblox SaveInstance Script

While SaveInstanceToRoblox uses the Studio UI, developers sometimes want to save files programmatically without a popup (e.g., auto-backup scripts). This requires the File plugin security level, which is restricted. -- Custom serializer that ignores certain classes function

-- Start saving from the game's root local savedData = SaveInstance(game, 0) -- Then write to a file or output This requires the File plugin security level, which

local function serializeInstance(inst, depth, maxDepth) if depth > maxDepth then return nil end local node = { className = inst.ClassName, name = inst.Name, properties = getSafeProps(inst), values = {}, children = {}, } for _, child in ipairs(inst:GetChildren()) do if child:IsA("ValueBase") then local vprops = getSafeProps(child) table.insert(node.values, class = child.ClassName, name = child.Name, properties = vprops) elseif not child:IsA("ModuleScript") and not child:IsA("Script") and not child:IsA("LocalScript") then local cnode = serializeInstance(child, depth+1, maxDepth) if cnode then table.insert(node.children, cnode) end end end return node end

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