: The game uses a strict in-game clock. Players must perform specific actions within set time frames (e.g., school hours, after-class time) to trigger events. Key Items & Locations : Vacuum : Used early on to farm EXP.
If Robozou enters Sad mood three times in one session, the game triggers a “runaway” ending where it walks off-screen and does not return.
: Aim to finish the initial day with 90 to 100 EXP . A specific event involving an enema (X2) appears only after her storyline progresses and is worth 50 EXP .
Certain interactions, such as taking a character's virginity or unlocking advanced options, are locked behind high EXP levels or specific item usage.
Every session has a hidden or visible time limit. Overstaying your welcome causes a massive Stress spike.