is a high-fidelity shader developed by Pascal Gilcher (widely known as Marty McFly ) that brings real-time, ray-traced global illumination (GI) to nearly any 3D game . By using a game's depth buffer data, this "full" version allows older titles and modern games alike to benefit from realistic light bouncing and dynamic shadows without requiring dedicated RTX hardware. Key Features of RTGI 0.36.1
To properly use RTGI 0.36.1, you must follow a specific installation workflow : Depth - Marty's Mods Guides reshade rtgi 0361 full
(Marty McFly), relies on access to your game's depth information to simulate ray-traced lighting effects. marty's mods Key Components for Proper Installation is a high-fidelity shader developed by Pascal Gilcher