Creating an "Extra Hard AI" mod for Red Alert 2: Yuri's Revenge
: Siege units like Prism Tanks and V3 Launchers are programmed to maintain their range advantage rather than driving directly into enemy base defenses.
Clang.
The keyword here is — not "cheating" (though it does cheat in specific, calculated ways). The goal was to create an opponent that feels ruthlessly efficient, unpredictable, and relentlessly aggressive.
He grabbed a rusty rifle from the armory rack and kicked open the command center door. Outside, the sky was grey. The ruins smoked. And somewhere in the psychic fog, a single, confused Tesla Trooper stood still, waiting for orders that would never come.
Remember building a wall of G.I.s on the enemy's oil derrick? Or using a single IFV to endlessly kite flame towers? The mod fixes these exploits. The AI will dismantle "puzzle" defenses with surgical strikes. Furthermore, the AI gains a small "vision share" – if one of its units spots your base, the entire AI team (in multiplayer comp-stomp modes) knows your layout.