To make a script reliable for 2026, implement these key elements: UserID Targeting : Always use a player's

local Remote = game.ReplicatedStorage:WaitForChild("AdminAction") local Admins = 12345678 -- Replace with your own numeric UserID Remote.OnServerEvent:Connect(function(player, targetName, actionType) -- CRITICAL: Check if the person clicking the button is an admin local isAdmin = false for _, id in pairs(Admins) do if player.UserId == id then isAdmin = true break end end if isAdmin then local target = game.Players:FindFirstChild(targetName) if target then if actionType == "Kick" then target:Kick("You have been kicked by an admin.") elseif actionType == "Ban" then -- To "Ban," use Roblox's Ban API or save their ID to a DataStore target:Kick("You are permanently banned.") end end end end) Use code with caution. Copied to clipboard

A critical bridge in ReplicatedStorage that allows the client to securely tell the server to take action.

Scripts in ServerScriptService that verify admin permissions and execute the actual Kick or BanAsync commands. Step-by-Step Implementation 1. Designing the GUI

Creating a custom moderation tool is a rite of passage for any Roblox developer. Whether you're building a massive RPG or a small hangout, having a reliable with kick and ban functionality is essential for keeping your community safe. In this guide, we'll walk through how to create a high-performance, FilteringEnabled (FE) -compatible system that works seamlessly in 2026. The Core Components

-- A table of user IDs allowed to perform admin actions local Admins = [12345678] = true, -- Replace with actual Admin User IDs [87654321] = true

to send a request from the player's UI to the server, where the actual player:Kick() command is executed. How the System Works

Fe Kick Ban Player Gui Script Op Roblox Work

To make a script reliable for 2026, implement these key elements: UserID Targeting : Always use a player's

local Remote = game.ReplicatedStorage:WaitForChild("AdminAction") local Admins = 12345678 -- Replace with your own numeric UserID Remote.OnServerEvent:Connect(function(player, targetName, actionType) -- CRITICAL: Check if the person clicking the button is an admin local isAdmin = false for _, id in pairs(Admins) do if player.UserId == id then isAdmin = true break end end if isAdmin then local target = game.Players:FindFirstChild(targetName) if target then if actionType == "Kick" then target:Kick("You have been kicked by an admin.") elseif actionType == "Ban" then -- To "Ban," use Roblox's Ban API or save their ID to a DataStore target:Kick("You are permanently banned.") end end end end) Use code with caution. Copied to clipboard fe kick ban player gui script op roblox work

A critical bridge in ReplicatedStorage that allows the client to securely tell the server to take action. To make a script reliable for 2026, implement

Scripts in ServerScriptService that verify admin permissions and execute the actual Kick or BanAsync commands. Step-by-Step Implementation 1. Designing the GUI Step-by-Step Implementation 1

Creating a custom moderation tool is a rite of passage for any Roblox developer. Whether you're building a massive RPG or a small hangout, having a reliable with kick and ban functionality is essential for keeping your community safe. In this guide, we'll walk through how to create a high-performance, FilteringEnabled (FE) -compatible system that works seamlessly in 2026. The Core Components

-- A table of user IDs allowed to perform admin actions local Admins = [12345678] = true, -- Replace with actual Admin User IDs [87654321] = true

to send a request from the player's UI to the server, where the actual player:Kick() command is executed. How the System Works

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