Gumroad - Danny Mac How To Retopologize The Rest Of The Body Tier 2 ~repack~

Complex joint systems requiring high density without bloating the polycount.

If you have mastered the basics of retopologizing a head or a torso, you have probably hit the inevitable wall: . The hands, feet, armpits, crotch, and joints (elbows/knees) are topological nightmares. How do you maintain quad flow around complex bony landmarks? How do you ensure deformation without pinching?

For character rigging, the knee and elbow need circular edge loops.

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