Online Linear Programming Solver

SSC Online Solver allows users to solve linear programming problems (LP or MILP) written in either Text or JSON format. By using our solver, you agree to the following terms and conditions. Input or write your problem in the designated box and press "Run" to calculate your solution!

Enter the Problem → (Run) →
Tales Runner - Private Server Game Files -2-02 Korea Tales Runner - Private Server Game Files -2-02 Korea Tales Runner - Private Server Game Files -2-02 Korea Tales Runner - Private Server Game Files -2-02 Korea Tales Runner - Private Server Game Files -2-02 Korea Tales Runner - Private Server Game Files -2-02 Korea
→ View the Result
{}
Tales Runner - Private Server Game Files -2-02 Korea Tales Runner - Private Server Game Files -2-02 Korea Tales Runner - Private Server Game Files -2-02 Korea Tales Runner - Private Server Game Files -2-02 Korea
Information to Include in the Result
Problem Input Format
Preloaded Examples
Type of Solution to Compute
Set Epsilon (Phase 1) ? What is Epsilon?

The epsilon value defines the tolerance threshold used to verify the feasibility of the solution at the end of Phase 1 of the Simplex algorithm. Smaller values ensure greater precision in checks but may exclude feasible solutions in problems formulated with large-scale numbers (billions or more). In such cases, it is advisable to increase the tolerance to detect these solutions.
/* The variables can have any name, but they must start with an alphabetic character and can be followed by alphanumeric characters. Variable names are not case-insensitive, me- aning that "x3" and "X3" represent the same variable.*/ min: 3Y +2x2 +4x3 +7x4 +8X5 5Y + 2x2 >= 9 -3X4 3Y + X2 + X3 +5X5 = 12 6Y + 3x2 + 4X3 <= 124 -5X4 y + 3x2 +6X5 <= 854 -3X4
/* This is a formulation of a linear programming problem in JSON format. */ { "objective": { "type": "min", "coefficients": { "Y": 3, "X2": 2, "X3": 4, "X4": 7, "X5": 8 } }, "constraints": [ { "coefficients": { "Y": 5, "X2": 2, "X4":-3 }, "relation": "ge", "rhs": 9, "name":"VINCOLO1" }, { "coefficients": { "Y": 3, "X2": 1, "X3": 1, "X5": 5 }, "relation": "eq", "rhs": 12, "name":"VINCOLO2" }, { "coefficients": { "Y": 6, "X2": 3, "X3": 4, "X4":-5 }, "relation": "le", "rhs": 124, "name":"VINCOLO3" } ], "bounds": { "Y": { "lower": -1, "upper": 4 }, "X2": { "lower": null, "upper": 5 } } }
min: 3Y +2x2 +4Z +7x4 +8X5 5Y +2x2 +3X4 >= 9 3Y + X2 + Z +5X5 = 12 6Y +3.0x2 +4Z +5X4 <= 124 Y +3x2 + 3X4 +6X5 <= 854 /* To make a variable free is necessary to set a lower bound to -∞ (both +∞ and -∞ are repre- sented with '.' in the text format) */ -1<= x2 <= 6 . <= z <= .
min: 3x1 +X2 +4x3 +7x4 +8X5 5x1 +2x2 +3X4 >= 9 3x1 + X2 +X3 +5X5 >= 12.5 6X1+3.0x2 +4X3 +5X4 <= 124 X1 + 3x2 +3X4 +6X5 <= 854 int x2, X3
min: 3x1 +X2 +4x3 +7x4 +8X5 /* Constraints can be named using the syntax "constraint_name: ....". Names must not contain spaces. */ constraint1: 5x1 +2x2 +3X4 >= 9 constraint2: 3x1 + X2 +X3 +5X5 >= 12.5 row3: 6X1+3.0x2 +4X3 +5X4 <= 124 row4: X1 + 3x2 +3X4 +6X5 <= 854 /*To declare all variables as integers, you can use the notation "int all", or use the notation that with the wildcard '*', which indicates that all variables that start with a certain prefix are integers.*/ int x*
min: 3x1 +X2 +4x3 +7x4 +8X5 5x1 +2x2 +3X4 >= 9 3x1 + X2 +X3 +5X5 >= 12.5 6X1+3.0x2 +4X3 +5X4 <= 124 X1 + 3x2 +3X4 +6X5 <= 854 1<= X2 <=3 /*A set of SOS1 variables limits the values of these so that only one variable can be non-zero, while all others must be zero.*/ sos1 x1,X3,x4,x5
/* All variables are non-negative by default (Xi >=0). The coefficients of the variables can be either or numbers or mathematical expressions enclosed in square brackets '[]' */ /* Objective function: to maximize */ max: [10/3]Y + 20.3Z /* Constraints of the problem */ 5.5Y + 2Z >= 9 3Y + Z + X3 + 3X4 + X5 >= 8 6Y + 3.7Z + 3X3 + 5X4 <= 124 9.3Y + 3Z + 3X4 + 6X5 <= 54 /* It is possible to specify lower and upper bounds for variables using the syntax "l <= x <= u" or "x >= l", or "x <= u". If "l" or "u" are nega- tive, the variable can take negative values in the range. */ /* INCORRECT SINTAX : X1, X2, X3 >=0 */ /* CORRECT SINTAX : X1>=0, X2>=0, X3>=0 */ Z >= 6.4 , X5 >=5 /* I declare Y within the range [-∞,0] */ . <= Y <= 0 /* Declaration of integer variables. */ int Z, Y


Tales Runner - Private Server Game Files -2-02 Korea -

9.2 Deployment

To modify the game (e.g., translating text or adding items), you must unpack the .pkg archives. Tales Runner - Private Server Game Files -2-02 Korea

| Bug | Symptom | 2-02 Specific Fix | | :--- | :--- | :--- | | | Stuck at 99% after character select | Delete the Cache/ folder inside the client. The 2-02 build creates a corrupt cache on first run. | | Hoverboard Desync | Other players see you falling through the map | This is a netcode flaw from v2.01. The fix is to replace GameServer.exe with a hex-edited version that limits hoverboard frames to 30 FPS. | | Shop Null Pointer | Game crashes when opening the cash shop | The Korean shop URLs are hardcoded. In the 2-02 files, you must hex-edit TalesRunner.exe and replace https://shop.talesrunner.co.kr with http://localhost/shop (or remove the feature entirely). | | 2-02 Specific: Dr. Hell Raid Stuck | Boss stops attacking after phase 2 | This is a missing AI script. Copy boss_hell.lua from a Thai v3.1 client into the Data/Script/ folder. | | | Hoverboard Desync | Other players see

Practically, accessing a Korea-specific Tales Runner build (such as the “-2-02 Korea” designation) introduces additional hurdles. Language, patch notes, and regional authentication mechanisms can obstruct setup; operators sometimes need to localize or translate interfaces, emulate authentication servers, or adapt client-server handshakes. Technical steps commonly include extracting and matching client versions to server binaries, reverse-engineering protocols when documentation is missing, and configuring databases for in-game items, accounts, and events. Such tasks demand both technical skill and careful attention to legal boundaries. In the 2-02 files, you must hex-edit TalesRunner

Since these are Korean files, most administrative tools and in-game text will be in Korean. Community-made translation patches are often used to bring the experience to English-speaking players. A Word of Caution