Games update based on frames (FPS). If a game runs at 144 FPS, it processes logic roughly every . Any clicks happening faster than the frame update are often ignored or "batched" into a single action by the game engine. 4. Use Cases: Why Use One?

Outside of marketing hype, there are legitimate uses for nanosecond-scale automation:

, the best tools are optimized to keep CPU usage low while maintaining high speeds. Game/App Limits:

2021 | Nanosecond Autoclicker Work

Games update based on frames (FPS). If a game runs at 144 FPS, it processes logic roughly every . Any clicks happening faster than the frame update are often ignored or "batched" into a single action by the game engine. 4. Use Cases: Why Use One?

Outside of marketing hype, there are legitimate uses for nanosecond-scale automation: nanosecond autoclicker work

, the best tools are optimized to keep CPU usage low while maintaining high speeds. Game/App Limits: Games update based on frames (FPS)

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