Multiversus Frame Data !!link!! 🆓
Unlike Super Smash Bros. Melee or Rivals of Aether , Multiversus utilizes a unique "buffer" system and variable gravity. Furthermore, the game is designed primarily around 2v2. Frame data in a vacuum is useless because of .
Multiversus has a rollback netcode and an input buffer that feels like playing a piano with oven mitts. This is where frame data becomes emotional . Multiversus Frame Data
If you are looking for the best place to view this data, is currently the gold standard. Unlike Super Smash Bros
Multiversus is a live-service game. Frame data changes every patch. Multiversus Frame Data