Xukmi.shaders.fx [updated] Jun 2026
Inside the character or material editor, you manually swap the default shader to "xukmi vanilla plus" or similar variants.
// 1. Constants and Textures texture2D BackBuffer; sampler2D sBackBuffer Texture = BackBuffer; ; xukmi.shaders.fx
: Includes support for the "Sobel" color outline effect, often used in conjunction with Haruka PPE (Post Processing Effects) to get a more defined anime look. Inside the character or material editor, you manually
: When using plugins like MEBS (Material Editor Batch Settings), you can swap all clothing and accessory shaders to Xukmi’s versions simultaneously. Inside the character or material editor
: Includes specialized parameters for "Liquid Masks" and "Liquid Tiling," often used for specific overlay effects. Rendering & Outline Controls Advanced Outlines