Gamemaker Studio — 2 Gml

// Basic Types score = 100; // Real (Double) player_name = "Alex"; // String is_alive = true; // Boolean

// Swap sprite & animation if (h_move != 0 or v_move != 0) sprite_index = spr_walk; image_speed = 0.2; else sprite_index = spr_idle; image_speed = 0; image_index = 0; gamemaker studio 2 gml

GML (GameMaker Language) is the proprietary scripting language inside GameMaker Studio 2. It powers everything from movement and collision to AI, UI, and save systems. // Basic Types score = 100; // Real

// 3. DRAW THE BOTTOM FACE (The "Back") // Draw the sprite slightly offset and darkened to simulate the back of the paper. draw_set_color(_col_bottom); draw_sprite_ext(_sprite, _frame, _x + _x_off, _y + _y_off, 1, 1, 0, _col_bottom, 1); DRAW THE BOTTOM FACE (The "Back") // Draw

// Vertical collision if (place_meeting(x, y + vsp, obj_wall)) while (!place_meeting(x, y + sign(vsp), obj_wall)) y += sign(vsp); vsp = 0;