Despite newer versions (0370, 0380) existing, remains the most popular RTGI build for modding older games. Consider these use cases:
While specific changelogs for minor sub-versions are often hosted on Marty's Mods Patreon reshade rtgi 0361
(Pascal Gilcher). It is designed to simulate ray-traced lighting effects in games that do not natively support them by using the game's "depth buffer" to calculate how light should bounce off surfaces. Core Features & Visual Impact Global Illumination (GI): Despite newer versions (0370, 0380) existing, remains the
: Since it only knows what is on your screen, objects behind the camera or hidden behind other objects cannot cast shadows or reflect light. Version 0.36.1 and Development Context Core Features & Visual Impact Global Illumination (GI):
Why is 0.3.6.1 special? Because it represents the apex of "good enough." Later versions introduced temporal stability (reducing the boil), but they also introduced a clinical sterility. Version 0.3.6.1 retains a certain analog warmth . The noise looks less like a rendering error and more like film grain. It embraces its imperfection.
Since 0.361 is not the latest official version, support is limited to community forums (e.g., Discord, GitHub, ResetEra threads). For the current RTGI (Pro), consider supporting Pascal Gilcher on Patreon.